Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, December 28, 2007

Have Yourself a Merry Little Wintersday

This time of year provides one of my favorite and most interesting yearly gaming experiences. Last year, I discovered there is a yearly change made in Guild Wars, one of the online games I play. Several of the towns in-game are altered to be covered with snow and the fictitious holiday of "Wintersday" is celebrated. There are several holiday festivities added to the game, including special quests and items. My favorite part, however, is the PvP Snowball fights.

To play in the Snowball Arena, as it is called, you chat with one of the "Wintersday Priests" and are then transported to the arena gathering area. When you click the "Enter Battle" button, you are randomly assigned three other members to your team and a random side to represent in the snowball fight. All the normal skills used by your character are replaced by the special snowball skills and you are tasked with delivering 5 presents to your team's avatar before the other team can.

The key to this PvP competition is that it is all random. You will likely not know any of the players on your team, nor on the opposing team. You have no say about which side you are playing for. You cannot pick which character classes you want to be teamed with. The luck of the draw determines all of this for you.

I haven't played a lot of PvP prior to the Snowball Arena, and started playing only after exhausting all the other single-player Wintersday festivities last year. However, once I began, I understood the fascination with PvP.

If you lose, you are returned to the waiting area. If you win, the previously random group stays together and plays another round against another random team. If you find a team that you "click" with, you can string together an insane number of wins (my highest is 34, but during one of my runs, someone on my team said his highest was 87 wins in a row).

What interests me is the feeling of comradery that develops between a group of strangers. After you win 10 in a row, everyone knows where to go, what to look for, where to be, all without the benefit of communication: you can only type to one another, which is unlikely during a round, and there is only a short 15-30 second break between rounds. When a team clicks, the hive-mind that occurs really is uncanny. You start to trust in strangers in a very short period of time.

I played a lot of games that I either lost or only won because the other team was more inept. But, when I found that winning team, the feeling derived from that unrehearsed, spectacular show of single-minded teamwork. I haven't played much PvP prior to Wintersday, but I think I will have to participate in some of the regular PvP now.

Wednesday, December 12, 2007

GameTap has Servers

One of the video game community websites I visit, Evil Avatar, has a forum that I frequent. While a variety of topics are discussed, the most common theme involves video games. In the weekly "what are you playing this weekend" thread, over a course of a number of weeks, I would see various people post about such-and-such a game on GameTap, a service that charges a monthly fee to access their collection of video games. I knew what it was and assumed it was not for me.

Finally, after seeing it mentioned a number of times over several weeks, I decided to give the free option a try. A selection of approximately forty games are available to play at any time and are supported by ads. Essentially, you would choose the game you wanted to play and click start and then watch a 30 second commercial. It was pretty painless, actually.

After seeing the sheer number of games available, I was impressed. And, it wasn't simply a bunch of old games; while there are a good number of the older games available, there are games from 2007 included as well. What finally sold me for the pay service was that, after hearing my co-worker Rob talking about Overlord for the XBox 360, I saw that it was available for play on GameTap. Their promotion includes the first month for $0.99, so one Saturday night, I gave it a shot and was hooked.

If that wasn't enough, they even host "Myst: Uru" an MMO for Myst that has the same gameplay as the original, but allows you to play with others, too.

Since then, I have played a huge number of games. The nice thing is, if you get tired of one, or the game just sucks, there is none of the gamer-obligation to get your money's worth: you can just move onto the next one. I payed for the discounted full year, about $54: about the price of one new game. I have easily played my money's worth.

The best part is that I constantly remind my co-workers of my love for GameTap. I think, deep down, they really appreciate it.

Friday, November 23, 2007

FAT Fest and the Turkey Experience

After a slower start than I wanted due to needing to run into work for a little bit, Katy and I made the Thanksgiving journey that so many Americans make this time of year. We only hit a little traffic on our trip on Wednesday afternoon and it took an extra hour to get from Kalamazoo to Grandma & Grandpa's house in Sterling Heights. She is amazingly patient and becoming such a big girl: at one point near the end of the trip, she told me she "had to go potty"; I asked her if she could hold it and she was able to make it all the way to her grandparents' without needing to stop.


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After a quick potty break, we went to Katy's favorite restaurant, Red Robin; she has a lot of food allergies, but we discovered that she can eat the fries and she discovered that she loves them. We played a little bit back at the house and then it was bedtime. David, Jenny and I ran off to David's house and played "Guitar Hero III" and watched "Flight of the Conchords" for the rest of the evening. A good time was had by all.

On Thanksgiving, Davey and I went back to the 'rents. We all had a good day playing with Katy, watching football (on DVR so we could skip commercials and the boring parts), eating and just generally enjoying one-another's company. After bedtime, once again, the three siblings went to Davey's place and played GHIII and several board games. The entire trip, I had been making good use of my new digital video camera, which I will write about in a later post. Some of the videos are pretty amusing.

On Black Friday, Jenny had to work (after the rush so it isn't too bad). David and his friends have been playing an annual game of football on the day after Thanksgiving for about eleven years now, and I decided to join them after my long hiatus. The game is called "FAT Fest", which I believe just stands for "Football After Thanksgiving". In the past, when we were young and stupid, it was full-contact tackle football; now that we are old and less stupid, it is flag. For the first time ever in FAT Fest history, another group of players also wanted to play on the field we were using. So, we ended up playing us vs. them. It was a little anxious, but it ended up being much closer than the feared blow out and we only lost by two scores (7 touchdowns to 5 touchdowns).

Now, the plan is to run out at 4 and catch the new movie, Hitman. It hasn't gotten very good reviews, but I like the game enough to watch it just to see a movie with my bro and dad. Afterwards, we'll likely have dinner (probably turkey, if I had to guess) and then hang out with David's friends who are in town and can stop by at his house to play.

Right now, the plan is to leave on Saturday after lunch, but Katy has been begging to stay until Sunday. I guess I'll just play it by ear. So far, it has been a non-stop fun time.

Friday, November 16, 2007

The Joys of Being Evil

One of the perks of my job is the interesting people I work with. Several of us do a lot of things together, including the obvious, such as lunches, and the not as obvious, like bike riding. One of our popular activities is Game Night.

Game Night, or Geek Party as my wife is fond of saying, started over a year ago, when my co-worker / friend, Rob, and I started playing D&D with our boss / friend, Tom. He ran a standard 3.5 campaign, with a couple of homebrew rules, in a custom world that his friend had created ages ago.

As time went on, our projects expanded and the number of contractors we had expanded as well. Another three of the guys from work joined Game Night, for a grand total of six of us. Eventually, the pressures of work increased, and the expectations of family life increased, and we found we had gone six months or so since we had gathered to game.

Since then, we have rectified the situation. And, we have expanded our original scope. We've tried superhero RPGs, a D20 future campaign, a Shadowrun campaign, a D20 Modern Arcana campaign and an Iron Heroes campaign. Some of these were more interesting than others, but all were fun.

On the nights that we cannot all gather, and with as many members of our gaming group as we have it is not uncommon that someone is missing, we normally play a board game of some sort. Recently, someone suggested that we play a quick drop-in campaign, one where it goes on when people are missing and it isn't big deal. We decided that this one would be our first evil campaign.

As mentioned, we've tried a wide range of games. However, they all share the common theme of the players as heroes, trying to save the world in some way, shape or form. The game we were to play would occur in the same fantasy setting as our first D&D 3.5 game, but with the key difference being that we were the bad guys.

We played level 6 human Half-Fiends (ECL 10). It played very different from normal. In the past, we've rushed headlong into any problem we encountered; this time, we were not content to simply beat the enemies, we had to do it in a thoughtful, no-good-nick manner.

The story was simple enough: the sons of a devil of some power on the evil plane had come of age and were to prove their worth, via the completion of a mission or two of their choosing, from the selection provided by dear old dad. We had three choices: rid the plane of the lesser devil that had been contending for power and becoming a nuisance to Dad, drive off the paladin spreading his do-gooder ways throughout the land, or destroy the bronze dragon.

Immediately, I wanted the paladin. Not to simply drive off or kill, but to corrupt and own as a plaything for evil. However, it occurred to us that the lesser devil might be an easier target. Then, I hatched a fiendish (or Half-Fiendish, in this case) plan. Instead of attacking one or the other, we'd use them against each other.

I forged a document, an official letter in the name of our father, requesting the service of the devil and promising a piece of the domain. All that was asked for in return was his assistance in the destruction of the paladin. He fell for the forgery, bought our bluff and eagerly accompanied us, even providing the teleportation needed to reach the paladin. During the battle that ensued, we all weakly, and half-heartedly, 'assisted' the devil in his attack on the paladin. When they had both done sufficient damage to one another, and the devil appeared ready to retreat, we ambushed him, feeble-minding him and backstabbing him to death. Then, we Held the paladin and nearly finished him, too; if only we had taken the time to remove the Helm of Teleportation. So, the paladin lived to see another day. I took solace in the fact that he had already begun to act as our instrument of destruction.

For a quick, drop-in campaign, we decided we were into it enough to decide we were going to play it the next time we met, too. We had a slow start, and not much happened, but this game is easily the one in which we have done the most planning and strategy. It looks like it might be our "sleeper-hit".

Monday, November 12, 2007

Our Journey through the Candycane Forrest

Katy likes to do a lot of different things; she likes reading, and coloring, and cutting, and lots of art-type stuff. One of the things that she hasn't done a lot of is playing games. She has had Candyland for a while now, but every time we would "play" it, explaining the rules or showing her how it worked was beyond her attention span; she would be more interested in putting the little pawns on their corresponding colors than actually playing.

This Sunday, Katy and I played her first game of Candyland. Once I got her to understand the rules, she was very excited to draw the cards and move the guys. She picked the yellow pawn and I chose the blue. I am happy to report that she completely crushed me. Even so, she was a very good winner and even helped me draw cards and move my guy all the way to the end so that I could "win" too. I am looking forward to continued gaming with her; maybe next time we can try "Arkham Horror." ;)

She also expressed a desire to work on puzzles, something else which she doesn't frequently do. Kendra and I had a hard time getting her to understand the concept of how to find the edges and how to figure out what goes together. I had some better luck with encouraging her to look at the picture on the box and then deciding on some part to try to put together. Doing it that way, she easily put her Curious George puzzle together by herself. She is getting to be such a big girl.

Saturday, August 04, 2007

A Group of Updates

I went to a wedding several weeks ago, and one of my old friends there mentioned that he enjoyed my infrequently updated blog. So, this is for you, Mike. :)

At Work

Work has been dying down a litte now. At least, from my perspective. The big rush on the HD project has mostly been resolved, with the only issue being something outside the scope of what I am working on. So, I've been moved onto another project, one which is going to be vacant of people soon, since the last person working on it is going to be deployed to Iraq in a couple of months. This new project is much smaller and has had fewer people working on it, but there are a number of things that need to be resolved. It will be a nice change moving from bug fixing to more general problem solving / design.

Biking

I've become the crazy biking guy at work. There is a nature preserve, Al Sabo Land Preserve, near my house. Well, I had my bike serviced at the local bike repair shop and also bought a bike rack for my car. Since it takes about five minutes to get to the trails, I will often go after I put Katy to bed (when Kendra is home, of course.) I have actually gone enough now that I have lost track the number of times I've been there this year. I've also encouraged my group of co-worker/friends to come join me on Sunday nights at 6:30 for a biking excursion together there. The response has been much more favorable than I thought it would be, and there are about five-six of us that will meet. So far, the largest turn out and one time has been four. I think we will be short one person for awhile, since my boss wiped out and smashed his knee up pretty bad. :(

My best record is 28.58.40 for the first lap, 26.21.25 for the short lap and a total 55.19.65.

Gaming

I used to wonder why anyone would be excited about a portable gaming device, namely the Nintendo GameBoy; it always seemed like there would be limited opportunity to play it, since you really are only going to play while you are away from home. If you were at home, why wouldn't you just play a console hooked to a TV? Well, my eyes have been opened to the wonder and beauty of portable gaming devices, namely the Nintendo DS. The thing I overlooked was that the answer to when and where you are going to play isn't "when you are away from home, sometime" it is, "everywhere." I spend a bunch of time on "my little game" and even will screw around with it while we are watching something "light" on TV. Mucho fun.

Books

Well, I was able to actually drag myself away from my DS for several days when Harry Potter and the Deathly Hallows came out. Since I was afraid of encounter spoilers online, posted by a**holes, I took a break from the internet until I was done. Without revealing anything, I'll say it was a decent ending, but I really enjoyed the first five books more than the last two. These last two seemed to really be written with the intent of them being made into movies.

I've borrowed a book from one of my biking / Guild War playing co-workers, Matt, called "the Zombie Survival Guide" by Max Brooks. It is an amusing read, since it takes the threat of an attack from zombies very seriously. I wouldn't call it a hilarious book, but it is a fun read due to the subject matter.

I have a couple of books from one of my neighbors, the Hyperion series. I will probably take a quick read of those once I'm done with the zombie guide.

Friday, July 01, 2005

Ancient Relics of Great Worth

This is another little post about video games, specifically older ones. Just a warning for those who might be looking for something more interesting.

A long, long while ago, when I would frequent places like Best Buy or Babbages, more often than not, I would leave with at least one game. What would often happen is that I would enjoy the game(s) for a bit, but then would have many to play without enough time to play them all. Some would, inevitably, get set aside and forgotten rather quickly.

Times have changed; I no longer purchase my toys as frequently, and when I do, they tend to be used and slightly older than brand new. Recently, I have stumbled upon a stash of forgotten games. While not exactly cutting edge, they are, as the saying goes, new to me.

Within the last couple of weeks, I've been playing a game my brother bought for me as a gift, shortly after I bought the PS2. Batman: Vengeance, a game by Ubi-Soft, had a couple of flaws, especially the camera control and unprecise jumping, but was a pretty good time.

Another oldie takes on a slightly different form. Ages ago (around 1994 or so), Davey bought me the RPG, Final Fantasy III for the Super Nintendo. Over the years, I have started this game over a number of times. Typically, I would get pretty far in the game and then would either tire of it or be forced into taking an extended break; when I would try to return to it, often months later, I could not recall what I was doing and would decide that I needed to start again. While I still have the game and SNES sitting in the basement, the practicality of setting it up doesn't really excite me. However, I found that I can play it on my computer now. With an emulator for the SNES and the Final Fantasy III, (or VI, as it was known in Japan) rom, I am able to play through on the computer with some features that were not available on the original. For example, there were only specific locations that you could save at when playing on the SNES, and you could only have up to three saves at a time. With the emulator, I can still use those saves as normal, but it is easier to use one of the ten available "save states" that is, essentially, a snapshot of the moment in the game. Thus, I can save at any point, without any restrictions, as well as reload at any point without long delays. Plus, it has a fast forward button that allows for speeding through movie sections that have already been seen. Very nice. When I finally finish, I'll also take a look at Dragon Warrior 1-4 for the original NES.

For the PS2, I still have "Silent Hill 3" and for the GameCube I have the LOTR:ROTK that I am borrowing from the sibs. So, the need for the new new games is much less.

Thursday, June 09, 2005

Games and the Gaming Gamers Who Play Them

Lately, I have been playing a lot of Splinter Cell: Chaos Theory for the XBox (in co-op mode with a friend online, since I've finished the solo campaign) mixed in with Spider-Man (which is actually a based on the movie) for the PS2.

Splinter Cell is a blast and my favorite series for the XBox, but I have been on a Spider-Man rampage. I borrowed it from the sibs on Memorial Day weekend and have finished it on the normal difficulty. One feature in games that I really enjoy is the ability "unlock" bonuses or secrets by accomplishing different things in the games; it extends the replayability of the game by giving additional goals asside from simply beating the bad guy at the end. In some games, you need to collect various hidden items, or earn enough money to buy the bonus goodies. In the case of Spider-Man, you get points based on various goals for each level. You will always get points for finishing the level, but to earn enough points to unlock the bonuses, you need to use a variety of attacks, and some levels have an added point bonus if you take no damage. The game is very well done. Some of the bonuses require finishing the game on the harder difficulty levels, so I started over and am playing through on "Super Hero" mode.

And, when I've exhausted both Splinter Cell and Spider-Man, I'll probably continue with the Sims 2 on my PC. What is interesting about the Sims is that you cannot really "finish" the game. Often described as a "sandbox", play continues indefinitely, with the direction and story of the game being left up to the player. Often in games, if you get tired with a certain character, you start over and have to work from scratch. The beauty of the Sims 2 is that the setup allows for restarts with new characters, while the previous characters remain in the neighborhood and the new characters can interact with them. Not only does this allow for a restart with new characters, but it also allows for gameplay at an entirely different level; you are now playing an entire neighborhood instead of just a sim or a family of sims.

And, I think that is enough video game talk for now. Come back later and I'll be sure to bore you further. ;)